INFRARED ELECTRONIC SHOOTING GAME
TK. Hareendran
just trigger an infrared electronic gun and there goes
one invisible bullet hitting the bull’s eye, if timed properly. The circuit is
very simple, inexpensive and easy to construct. The game offers hours of fun
and excitement. The target screen consists of a number of LEDs moving rapidly
in a circular fashion. All the LEDs are red except one—the real target located
in centre of the screen which is green. When a shot is fired by triggering the gun,
all LEDs go off except one. If it happens to be the target (green LED) then you
have made a hit which is indicated by lighting up of another green LED accompanied
by a pleasing musicaltone. After a short delay the game restarts automatically.
Infrared gun (transmitter) for this electronic game is built around IC1 timer (NE555)
wired as an astable multivibra tor with a centre frequency of about 35 kHz. The
frequency is determined by the timing components comprising resistors R1 and R2
and capacitor C2. When push-to-on trigger switch S1 is pressed, the astable
multivibrator starts modulating the infrared beam with short pulses (See output
waveform).
The whole circuit
can be enclosed in a toy gun for giving it a professional look as illustrated
in the figure. The infrared LED has to be fitted with a suitable reflector to
ensure good sensitivity. When power switch S2 in the receiver is turned on,
astable multivibra-tor wired around IC3 (NE555) generates clock pulses which
are fed to clock input (pin 14) of decade counter IC4 (CD4017B). This IC has
ten outputs, and each one goes high sequentially on the rising edge of successive
clock pulse. As a result, LEDs connected
to the output appear to move from one to the other rapidly. You would notice
that only nine outputs are used for driving LEDs. The tenth output (Q9) at pin
11 is connected to reset pin 15. When gun is fired, infrared bursts are received
by the integrated infrared module and its output at pin 2 goes low. The resulting
falling edge triggers monostable IC2 and
its output (pin 3) goes high. This makes clock enable (CE) pin 13 of IC4 to go
high (normally held at a low potential via resistor R8) and it starts counting.
When mono pulse ends, and if the last lit LED happens to be the target LED then
both inputs of NAND gate N1 become high. As a result, the output of gate N2
also goes high. This in turn switches on transistor T2; thereby the ‘HIT’ LED
lights up and the buzzer also sounds. At the end of the mono pulse period (about
5 sees), decided by resistor R5 and capacitor C5, the mono IC2 is again ready
to receive another trigger pulse. Assembly and component layout is not very
critical.
The circuit may be assembled on a veroboard using IC sockets. A well
regulated power supply is required for powering the unit. In place of the IR transmitter
it is also possible to make use of the remote control used for TVS or VCPs/VCRs.
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